In 1998, a game that changed the way people viewed games came out on the Nintendo 64 console. It was viewed as revolutionary and has been on many ‘Top XX Games of All Time’ lists. The game? The Legend of Zelda: Ocarina of Time. It was such a game changer that the developer, Zelda creator Shigeru Miyamoto, wanted to create a remastered and extended version for the next installment, named Ura Zelda. But, someone on the team that put it together, Eiji Anouma, had other ideas. He was given a year to create a new and unique Zelda game, and wouldn’t have to work on the Ura Zelda game in the meantime. And thus, Majora’s Mask was born.

The game’s plot revolves around the protagonist, Link, as he searches the Lost Woods for a friend (believed to be his old fairy Navi from Ocarina of Time) and ends up in Termina, a parallel universe to Hyrule, the series’ main setting. He soon learns that the world is cursed and doomed to be destroyed in 3 days’ time. The antagonist, an imp named Skull Kid, must be stopped from destroying the world by retrieving the mask he’s wearing, known as Majora’s Mask. It’s said that Majora’s Mask contains the spirit of an ancient demon. After being cursed and losing his precious ocarina, Link must retrieve it to be able to free himself from his cursed form. When this is done, he must then free the giants trapped in the bodies of four monsters on each corner of the map. Using songs on his ocarina and masks he acquires from different people and tasks, he must save Termina.

The game is very well made for being made in a year. It’s nice that everyone is important and useful for something. Some of the sidequests are tedious, but the payout is worth it. If you go to the trouble of collecting all the masks, you get a special mask at the end of the game and it makes it much easier to fight the final boss. There’s a lot to do in Termina, even though it’s not a huge world. The soundtrack is amazing. All of the music really captures the feel of its respective area. It’s got its moments where it’s difficult, but figuring out the puzzles is half the fun. Overall, it’s an amazing game. Even the main complaint people have, the time limit, fits in with the game and that, in my opinion, makes up for feeling rushed in some parts. It’s a very well-made game for only being made in a year—a very short amount of time for game design back then. Overall, I give it 9/10 stars.


My 10 Favorite Games

I’ve played a lot of video games in my life. And I enjoy them (most of the time). Here are the ten that I’ve found I enjoy the most. Some of these are a bit hard to rank, so don’t think it’s a perfectly ranked list (though #1 is definitely #1).

  1. Sly 2: Band of Thieves I love the story. How every level connects to every other one. The end ties everything together. I also like how you can play as Bentley and Murray. The levels are amazing (other than 4 and 5, but that’s just my opinion); and the missions are pretty cool too. It’s also why Bentley is going to be my future hypothetical son’s name.
  2. The Legend of Zelda: Majora’s Mask This game is beautifully made and I feel like there are no noticeable flaws. Sure, there’s a time limit, but it serves a purpose, and I’ve never had any issues with it–especially since you can repeat the cycle if you’re almost out of time. The story is awesome and I love how everyone is important.
  3. The Elder Scrolls V: Skyrim I haven’t played this one in awhile because I played it so much all at once that I got burned out. It’s an amazing game. I like having a house (well, three technically) and it’s nice to have an autosave feature. Plus I got Hearthfire and can adopt children and build houses. I got it for $12.50 total–my brother bought it for me for $7.50 during a Steam sale a couple years ago and another friend got me Hearthfire for $5. I must say, it was well worth it for the amount of play time I’ve had.
  4. Harvest Moon DS I haven’t gotten too far into this one yet, but I do enjoy it so far. It’s very addicting. It’s also not one of those games that you can beat in a week. It’s interesting and while it’s long and sometimes a bit boring, you can find things to do.
  5. Terraria Like it or not, this game is pretty cool. You can build things, and people will come to live with you. It’s like Minecraft only with more things to do and much less lonely. The only disadvantages are that you don’t have a ‘creative mode’ option and that you don’t have the option to turn off enemies (unless you use a mod, but as far as I know there isn’t one for the current version). But I feel it’s a lot more fun to work for it.
  6. Sly 3: Honor Among Thieves Okay, originally I put this up at #1 with Sly 2, but I decided that I like just about everything about Sly 2 more. However, it’s this high because the gameplay and gadgets are epic. The Shadow Power ability is better and can be acquired earlier in the game, and Bentley’s gadgets…oh my gosh they’re amazing. I can’t even pick a favorite. Plus his jet pack goes much higher. The story is meh but most of the levels are great.
  7. The Legend of Zelda: Ocarina of Time While I prefer Majora’s Mask (obviously), I did enjoy this game the last time I played it. I always get so excited when I pull the Master Sword out of the pedestal.
  8. The Elder Scrolls IV: Oblivion This one isn’t as great as Skyrim, but I started playing it after getting a little burned out on Skyrim and quickly got addicted. I played 10 hours over the course of a few days. My only complaint after 10 hours of play is that your health doesn’t automatically regenerate. Your magic does, and you can use that in a pinch, but it takes a lot of magic and you quickly run out.
  9. Minecraft This game is pretty good, but not nearly as fun to me as Terraria. I’m a wuss so I keep it on Peaceful most of the time (the last time I didn’t I got poisoned by a witch and lost everything I had on me), and that makes it a bit boring, but it’s still fun to play and build things and mine.
  10. Sly Cooper and the Thievius Raccoonus This game was one of the first I ever played, and definitely the first on PS2. This game and Sly 2 were the reason I wanted a PS2 so bad–I didn’t have one and could only play this one at Grandma’s and only play Sly 2 at Grandma’s IF my cousin brought it over. Despite having played it since I was 7 or 8, I didn’t beat it til just before I turned 16. I beat it in a day, and that includes sleep time and other stuff (I believe I had church that day too).

Well, there you have it. My 10 favorite games. I really had to think about this one. What are your favorite games? Comment below.

My Thoughts on ‘The Stone Tower of Babel’ Theory (The Message of Majora’s Mask-Part One)

I’ve been thinking about this entry for awhile and I could never find a good outlet to discuss it on. But, before we delve into my thoughts on this matter, let me give a little bit of background. Skip the next paragraph if you don’t care and just want to hear my opinion.

If I had to pick a favorite video game, the LoZ game Majora’s Mask would definitely be a contender. I was late getting into the Zelda scene, having only played a little Phantom Hourglass on the DS until the summer after I turned 16 (2011). I was dating a guy who was a hardcore fan and when my brother got OoT for the 3DS, I took that as incentive to figure out what I was missing. I fell in love with the series, and I’m not sure how or when it happened, but I stumbled onto Majora’s Mask and enjoyed watching playthroughs of it, even though I didn’t have access to it. I found the entire concept and plot fascinating. I ended up acquiring a copy at our local ‘mom-and-pop’ gaming store, which I then took home to play. After a minor miscommunication about the Expansion Pak (the owner told me it had one, and I got all the way home before figuring out it didn’t), I got it figured out and I was ready to go. I think I almost enjoy reading theories on it than actually playing it (but that could be my ADHD and low patience speaking). I didn’t get past Snowhead Temple for a really long time, then I never quite got to Great Bay Temple for a really long time–I’d rescue the eggs and get the New Wave Bossa Nova, then I’d just stop. I don’t know why, but I didn’t proceed. I got everything I needed to. I even figured out the hookshot trick to get into Ikana Canyon without the ice arrows, which gave me the ability to get everything I needed–I had 21 masks and I hadn’t even started the 3rd temple yet. I finally ended up beating the game on a different save file one weekend because I was so frustrated I hadn’t done it before. Because of the number of times I’d beaten Woodfall and Snowhead, I got through them no problem. Great Bay was the most difficult because I didn’t know much about it. Plus it’s a Water Temple, which means it has ‘Make as difficult as possible’ written on its concept art. However, by this point, I’d learned a LOT about the game, Stone Tower especially. That was by far my favorite. I found the whole area fascinating, and the temple style was genius. It’s probably my favorite ‘level’ of any game ever. I knew it so well, in fact, that I got through no problem with very little help from a guide (which is impressive for me, trust me).

I don’t remember how I first found The Stone Tower of Babel theory, but I remembered it well enough to go looking for it later to form my own opinion on it.At first glance, I liked it–it was really well thought-out and I could tell they spent a lot of time on it. Then I decided to reread it and form my own opinion on the theory itself. It’s recently come to my attention that there’s a lot more to the story than what I saw. I recently found the rest of it, which I will discuss in pieces at a later date. For now, this is what I’ve studied and formed my own thoughts on.

The Stone Tower of Babel

Now, my thoughts:

  1. It doesn’t really explain the reason the architects were so determined to defy the goddesses. The only conclusion I could come to is that they’re mad the goddesses have more power than the Giants, which is kinda stupid imo.
  2. The Triforce doesn’t even exist in Termina, so even if the architects put it on Stone Tower, how would they know of its existence? I know that the Triforces are there anyway, but if we’re going to be doing a theory like this, you should cover all the bases.
  3. If the goddesses were going to let Majora wreak havoc on and eventually destroy Termina, why wait so long? Stone Tower has stood for ages. Majora entered the world quite recently.
  4. If this is the case, how would the architects know what it’d look like?
  5. If this is not the case, and Majora has dwelled in Termina for thousands of years, how is Termina still thriving?
  6. The Giant’s Mask isn’t explained very well. I feel like the edit the poster made was a cop-out. The mask is clearly a transformation mask, so it has to use the spirit of something. But what? Feel free to explain; this has me confused.

In conclusion, I want to say that some parts of this theory were overlooked or not studied enough. The entire theory seems dependent on the idea that Majora has been lying in wait for literally THOUSANDS of years, and NO ONE has been weak enough for possession before. How does that work? Anyway, thoughts, comments, opinions, more questions, etc are all welcome.

Operation Moonfall: Yes or No?

So, unless you’ve been hiding under a rock for the past 3 years since the release of the 3DS, or just don’t care about Zelda, you’ve heard of Operation Moonfall, the movement started in hopes of bringing Majora’s Mask to the 3DS. As of now, it has 35,000 likes on Facebook and 53,000 signatures on it’s petition. But is remaking Majora for the 3DS really a good idea?

I remember back when I was first getting into Zelda the summer the 3DS came out. I thought Majora’s Mask looked awesome, but I was just going to wait until it came on 3DS to play it. I ended up getting impatient, waiting on something that may or may not ever come, so I bought an N64 and the game and played it there.

This is where I have a point to make. Yes, Majora 3D would be cool. It’d be portable, and much easier to use. However, there is a downside–the price. I bought my N64 for about $40. I bought the game for $30. If they made a Majora’s Mask for the 3DS, it’d likely have a starting price of $40, give or take. That’s the price of the N64 ALONE. To buy a 3DS system, it’d be another $150 or so. So, it’s really not a good deal.

Another issue is that, if remade, it’s quite possible people will prefer the remake over the original, due to better graphics. There will still be some who want to keep and play the old ones, but I feel most will just lie around at random houses not being used. People may sell them back, but very few stores buy old game cartridges, and people usually flock to stores like Game Stop instead of the Mom-and-Pop stores where the retro games are sold nowadays.

However, there’s another side to this. If Operation Moonfall is a success, Nintendo’s sales will skyrocket, due to the number of people backing the project. There would be people crowding to Game Stop to buy it. And of course, the portability. Pretty much everyone who likes it would love to take it with them wherever they go for something fun to do if they’re bored. It’s a good way of passing the time, with the puzzles to make you think and whatnot, and the graphics of it would be amazing, I’m sure.

I think that while the 3DS is more portable, it’s not really worth that price. Sure, it’s a great game. I won’t deny that. But an N64 version is a classic, and it’s more durable than a tiny little card that could get lost very easily.

So, what do you think? Is Operation Moonfall on the right track? Or is it a bust? You be the judge.